Computer
Science 3710
Made By:
Taylor Kozar
Professor:
Stephen Wismath
I
made the model by first using an image I got off Google, to give me an idea of
how the object looked.
I
also partially used the picture to properly scale the scope so that it looked
proportioned as compared to the rest of the model.
Image
shows first pieces of the scope to get a good and even proportion and a
reasonable scale to the object.
Continuation of the scope, and the flattening of edges to produce
the clips holding the scope.
Image
to show the beginning of the scope and having it be empty slightly for the
glass piece.
Buttons
created for the scope zoom adjustment.
Full
scope completion, size readjusted and scaled.
Scope
balance piece and stand created using the picture to assure that it all lines
up.
Start
of the base and stock of the object.
Start
of the grip for the handle and added more of the base.
Inclusion
of the clip and start of the barrel which is basic
thus far.
Bended barrel to look natural, but yet still interesting.
Basic
end piece of the barrel, without styling or design
Barrel
designed with holes, implementation of holes for the barrel and the clip.
The
most difficult part of the project was most likely the components on the inside
that you donÕt actually see on the outside of the model. i.e
the barrel, the clip, the chamber. These objects were a little difficult
because i had to properly fit everything and it
required copying the objects several times in order to keep them while doing
ÒDifference MeshingÓ.
Scope
glass pieces added, and end of barrel designed and edited.
Bullet
chamber covered and barrel designs added
Start
of the texturing, unfortunately I didnÕt separate the UVÕs properly so my
entire object was the same texture.
The
model was also difficult when it came to the scope itself, solely because it
required quite a few pieces and the glass part of the scope itself took a long
time to mold properly so it didnÕt look terrible.
Final Product
with scope corrected and glass texture looks better.
Final
Rendering From The Left Side
Final
Rendering From The Right Side
Disclaimer:
Texture Rights Are Of Their Respective Owners, They Are Not Of My Creation In
Whole Nor In Part And I Do Not Own Or Take Credit For The Textures Used On My Object.