Computer Science 3710
Made By: Taylor Kozar
Professor: Stephen Wismath
I made the model by first using an image I got off Google, to give me an idea of how the object looked.
I also partially used the picture to properly scale the scope so that it looked proportioned as compared to the rest of the model.
Image shows first pieces of the scope to get a good and even proportion and a reasonable scale to the object.
Continuation of the scope, and the flattening of edges to produce the clips holding the scope.
Image to show the beginning of the scope and having it be empty slightly for the glass piece.
Buttons created for the scope zoom adjustment.
Full scope completion, size readjusted and scaled.
Scope balance piece and stand created using the picture to assure that it all lines up.
Start of the base and stock of the object.
Start of the grip for the handle and added more of the base.
Inclusion of the clip and start of the barrel which is basic thus far.
Bended barrel to look natural, but yet still interesting.
Basic end piece of the barrel, without styling or design
Barrel designed with holes, implementation of holes for the barrel and the clip.
The most difficult part of the project was most likely the components on the inside that you donÕt actually see on the outside of the model. i.e the barrel, the clip, the chamber. These objects were a little difficult because i had to properly fit everything and it required copying the objects several times in order to keep them while doing ÒDifference MeshingÓ.
Scope glass pieces added, and end of barrel designed and edited.
Bullet chamber covered and barrel designs added
Start of the texturing, unfortunately I didnÕt separate the UVÕs properly so my entire object was the same texture.
The model was also difficult when it came to the scope itself, solely because it required quite a few pieces and the glass part of the scope itself took a long time to mold properly so it didnÕt look terrible.
Final Product with scope corrected and glass texture looks better.
Final Rendering From The Left Side
Final Rendering From The Right Side
Disclaimer: Texture Rights Are Of Their Respective Owners, They Are Not Of My Creation In Whole Nor In Part And I Do Not Own Or Take Credit For The Textures Used On My Object.