Wall Mountable Nose

nose

I decided on a nose because it is one of the more difficult features to draw in a 3D head model. The wall mount portion is purely for 3D printing purposes. Credit goes to my roommate for coming up with the idea of a wall mountable nose.

1. Imported a 3D reference head into my blender project. The front image is only viewable in Front Otho mode. The right image is only viewable in Right Ortho mode. These images will be used for lining up vertices of 3D nose.

nose

In Blender:

nose

2. Make a Mesh Plain and position it in the center of the nose vertically.

nose

3. Cut the Plain in half and add a Mirror modifier to it.

nose

4. Extrude the plain on the front view to match the general "flattened" view of the nose. Then use "G" to grab and move each point on the front view and line it up on the right view.

nose

5. Continue Extruding and moving vertices around the front and bottom of the nose.

nose

6. Continue extruding points and making faces until you have the basic shape of the nose. Now go back and move the vertices around to get that definition. I added a Subdivision Surface modifier to see how the nose will turn out.

nose

7. To create the nostril, we must alternate between extruding and scaling the edges of the nostril up and into the nose. At the end, join all the vertices at one single vertice. This will give a rounded effect for the nostril. Once that has been done, tweak the nostril vertices until you have a shape you like.

nose

8. by creating a Mesh Circle and cutting it in half and connecting its vertices to the back of the nose, we can begin to shape the pine hole.

nose

9. Extrude the hole into the nose and scale the new half circle to create a cavity in the back of the nose.

nose

10. The only thing left to do is mount the nose on a wall and add modifiers/lighting. Lighting was added using the default blender lamp along with a Mesh Plane with and Emission surface added to produce white light. To obtain a skin-like surface on the nose, a mixed shader was used. The first diffuse shader was a darker skin tone and the second glossy shader was a lighter skin tone. The wall is just a standard Mesh Plain coloured blue.

nose