CS3710 Project

CS3710 Project

Sebastien Lessard

How I made it?

Well, I made it using POV-Ray with the Moray addon. I had a bit of previous experience with the software so I figured I should give it a go. The bumps beside each "bridge"-like platforms are made from bezier patches, they provided a relatively good land shaping tool.

What is it?

Well, it is a grain silo, or at least this is what it should look like, there are plenty of these in southern Alberta so I'll leave it up to you (the reader) to figure out where it is. I had planned to make a train too but because of time constraints priorities had to be set. As you can see from the image section, I originally had mountains surrounding the silo, which turned out pretty funny since I only realized after that there aren't very many grain silo's built in canyons.

What was difficult?

I guess there are two ways I would classify things, what I spent the most time on and what was most challenging because I don't think there was any one thing that was a lot of both categories (meaning, if they took a lot a time they we're not necessarily challenging difficulties).

What took the most time

I unfortunately only have one partial picture of it but the mountains took a really long time to generate because I had to make them look real by selecting different points each time, and for a relatively long time, considering the length of the 2 bezier patches (100*10 each). And both we're so short to delete.

What was the most challenging

The most challenging piece was the rusty (orange) object. I put a lot of time in making the beams holding the piece, making sure they we're exactly like the picture I had access to, I originally had plans to have an angle from the other side looking through them but this idea was quickly discarded when I started using default textures (which are really ugly).

Click here for more images!(BIG IMAGES)