// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'Mountains' #declare _auto_name_no_1_ = texture // txt_606 { pigment { bozo color_map { [ 0.0 rgbft <0.79, 0.71, 0.66, 0.0, 0.0> ] [ 0.29 rgbft <0.83, 0.69, 0.62, 0.0, 0.0> ] [ 0.31 rgbft <0.76, 0.66, 0.61, 0.0, 0.0> ] [ 0.43 rgbft <0.88, 0.76, 0.73, 0.0, 0.0> ] [ 0.64 rgbft <0.7, 0.6, 0.55, 0.0, 0.0> ] [ 0.69 rgbft <0.87, 0.71, 0.66, 0.0, 0.0> ] [ 1.0 rgbft <0.79, 0.71, 0.66, 0.0, 0.0> ] } turbulence 0.5 ramp_wave } normal { bumps , 0.5 scale <1.0, 0.2, 1.0> } } texture // txt_607 { pigment { marble color_map { [ 0.0 rgbft <0.79, 0.71, 0.66, 0.5, 0.0> ] [ 0.2 rgbft <0.53, 0.39, 0.32, 0.5, 0.0> ] [ 0.4 rgbft <0.76, 0.66, 0.61, 0.5, 0.0> ] [ 0.6 rgbft <0.88, 0.76, 0.73, 0.5, 0.0> ] [ 0.8 rgbft <0.5, 0.4, 0.25, 0.5, 0.0> ] [ 1.0 rgbft <0.79, 0.71, 0.66, 0.5, 0.0> ] } turbulence 1.0 ramp_wave } normal { wrinkles , 0.9 } } #declare Mountains = material // Mountains { texture { _auto_name_no_1_ } } // $MRY$: 'SandstP' #declare _auto_name_no_1_ = texture // txt_133 { pigment { granite color_map { [ 0.0 rgbft <0.86, 0.82, 0.67, 0.0, 0.0> ] [ 0.5 rgbft <0.91, 0.87, 0.71, 0.0, 0.0> ] [ 1.0 rgbft <0.86, 0.84, 0.59, 0.0, 0.0> ] } turbulence 0.7 ramp_wave } normal { bumps , 0.1 scale 0.2 } finish { ambient 0.5 diffuse 1.0 specular 0.5 roughness 0.01 reflection 0.11 crand 0.25 } } texture // txt_134 { pigment { color rgbf <1.0, 1.0, 1.0, 1.0> } finish { ambient 0.5 brilliance 1.5 phong 0.9 phong_size 80.0 } } #declare SandstP = material // SandstP { texture { _auto_name_no_1_ } } // $MRY$: 'Vicks_Bottle_Glass' #declare Vicks_Bottle_Glass = material // Vicks_Bottle_Glass { texture { pigment { color rgbf <0.1, 0.15, 0.5, 0.9> } finish { ambient 0.1 diffuse 0.1 specular 1.0 roughness 0.001 reflection 0.25 } } interior { ior 1.5 } } // $MRY$: 'Starfield' #declare Starfield = material // Starfield { texture { pigment { granite color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.72 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.72 rgbft <0.2, 0.2, 0.2, 0.0, 0.0> ] [ 0.75 rgbft <0.4, 0.4, 0.4, 0.0, 0.0> ] [ 0.78 rgbft <0.6, 0.6, 0.6, 0.0, 0.0> ] [ 0.81 rgbft <0.8, 0.8, 0.8, 0.0, 0.0> ] [ 0.85 rgbft <0.95, 0.95, 0.95, 0.0, 0.0> ] [ 0.91 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.91 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] } scale 0.015 } } } // $MRY$: 'Light_Clouds' #declare Light_Clouds = material // Light_Clouds { texture { pigment { bozo color_map { [ 0.0 rgbft <0.0, 0.0, 1.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.8 ramp_wave } finish { ambient 1.0 diffuse 0.0 } } } // $MRY$: 'S_Glass' #declare S_Glass = material // S_Glass { texture { pigment { color rgbf <0.9, 0.9, 0.95, 0.9> } normal { bumps , 0.2 scale <0.1, 0.1, 5.0> rotate -45.0 * x } finish { ambient 0.1 diffuse 0.2 phong 1.0 phong_size 50.0 specular 0.8 roughness 0.06 reflection 0.15 } } interior { ior 1.1 } } // $MRY$: 'ki_Gold' #declare ki_Gold = material // ki_Gold { texture { pigment { color rgb <0.988, 0.584, 0.024> } normal { waves , 0.04 turbulence 1.14 frequency 4.3 phase 0.37 ramp_wave } finish { ambient 0.1 diffuse 0.8 reflection 0.19 } } } // $MRY$: 'Stars' #declare Stars = material // Stars { texture { pigment { granite color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.84 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.85 rgbft <0.8, 0.8, 0.8, 0.0, 0.0> ] [ 0.86 rgbft <0.2, 0.2, 0.2, 0.0, 0.0> ] [ 0.87 rgbft <0.95, 0.95, 0.95, 0.0, 0.0> ] [ 0.88 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.89 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.9 rgbft <0.95, 0.95, 0.95, 0.0, 0.0> ] [ 0.91 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] } } } } // $MRY$: 'Asteroid' #declare Asteroid = material // Asteroid { texture { pigment { bozo color_map { [ 0.0 rgbft <0.51, 0.51, 0.51, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.6 omega 0.8 lambda 3.0 ramp_wave } normal { bumps , 1.0 scale <0.75, 0.75, 1.0> turbulence 0.6 octaves 5 omega 0.65 lambda 3.0 frequency 0.0 ramp_wave } finish { ambient 0.15 specular 0.2 } } } // $MRY$: 'UofL' #declare UofL = material // UofL { texture { checker texture { pigment { image_map { tga "C:\Program Files\POVRay\moray\Mdl\project\Fiatlux.tga" interpolate 4 } } } } }