// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'University' #declare _auto_name_no_1_ = texture // txt_133 { pigment { granite color_map { [ 0.0 rgbft <0.86, 0.82, 0.67, 0.0, 0.0> ] [ 0.5 rgbft <0.91, 0.87, 0.71, 0.0, 0.0> ] [ 1.0 rgbft <0.86, 0.84, 0.59, 0.0, 0.0> ] } turbulence 0.7 ramp_wave } normal { bumps , 0.1 scale 0.2 } finish { ambient 0.5 diffuse 1.0 specular 0.5 roughness 0.01 reflection 0.11 crand 0.25 } } texture // txt_134 { pigment { color rgbf <1.0, 1.0, 1.0, 1.0> } finish { ambient 0.5 brilliance 1.5 phong 0.9 phong_size 80.0 } } #declare University = material // University { texture { _auto_name_no_1_ } } // $MRY$: 'Glass' #declare Glass = material // Glass { texture { pigment { color rgbft <1.0, 1.0, 1.0, 0.1875, 0.0104> } finish { ambient 0.0 diffuse 0.0 specular 1.0 roughness 0.001 reflection 0.1 } } interior { ior 1.5 } } // $MRY$: 'Grass2' #declare _auto_name_no_1_ = texture // txt_133_1 { pigment { granite color_map { [ 0.0 rgbft <0.0, 0.666667, 0.0, 0.98, 0.0> ] [ 0.166667 rgbft <0.052067, 0.625, 0.0, 0.0, 0.0> ] [ 0.333333 rgbft <0.126953, 0.541667, 0.0, 0.0, 0.0> ] [ 0.5 rgbft <0.0, 0.666667, 0.0, 0.0, 0.0> ] [ 0.666667 rgbft <0.266667, 0.666667, 0.0, 0.0, 0.0> ] [ 0.833333 rgbft <0.156233, 0.638889, 0.054683, 0.0, 0.0> ] [ 1.0 rgbft <0.052067, 0.611111, 0.109367, 0.0, 0.0> ] } } normal { bumps , 0.1 scale 0.2 } finish { ambient 0.5 diffuse 1.0 specular 0.5 roughness 0.01 reflection 0.11 crand 0.25 } } texture // txt_134_1 { pigment { color rgbf <1.0, 1.0, 1.0, 1.0> } finish { ambient 0.5 brilliance 1.5 phong 0.9 phong_size 80.0 } } #declare Grass2 = material // Grass2 { texture { _auto_name_no_1_ } } // $MRY$: 'Carribean_Cloud_Sky' #declare Carribean_Cloud_Sky = material // Carribean_Cloud_Sky { texture { pigment { bozo color_map { [ 0.0 rgbft <0.196078, 0.6, 0.8, 0.0, 0.0> ] [ 0.1 rgbft <0.196078, 0.6, 0.8, 0.0, 0.0> ] [ 0.7 rgbft <0.8, 0.8, 0.833333, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.5 octaves 3 lambda 6.0 ramp_wave } finish { ambient 1.0 diffuse 0.0 } } } // $MRY$: 'BumpMetal' #declare BumpMetal = material // BumpMetal { texture { pigment { spotted color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.4 ramp_wave scale 0.2 } normal { bumps , 0.16 scale 0.2 } finish { ambient 0.1 specular 0.72 reflection 0.24 crand 0.05 } } } // $MRY$: 'WrinkleGray' #declare WrinkleGray = material // WrinkleGray { texture { pigment { color rgb <0.45, 0.4, 0.4> } normal { wrinkles , 0.5 } finish { ambient 0.3 diffuse 0.7 phong 0.5 phong_size 10.0 roughness 0.9 } } } // $MRY$: 'Sunny_Cloud_Sky' #declare Sunny_Cloud_Sky = material // Sunny_Cloud_Sky { texture { pigment { bozo color_map { [ 0.0 rgbft <0.666667, 0.666667, 1.0, 0.0, 0.0> ] [ 0.1 rgbft <0.666667, 0.666667, 1.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.5 octaves 3 lambda 6.0 ramp_wave } finish { ambient 1.0 diffuse 0.0 } } } // $MRY$: 'Light_Clouds' #declare Light_Clouds = material // Light_Clouds { texture { pigment { bozo color_map { [ 0.0 rgbft <0.0, 0.0, 1.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.8 ramp_wave } finish { ambient 1.0 diffuse 0.0 } } } // $MRY$: 'Asteroid' #declare Asteroid = material // Asteroid { texture { pigment { bozo color_map { [ 0.0 rgbft <0.51, 0.51, 0.51, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.6 omega 0.8 lambda 3.0 ramp_wave } normal { bumps , 1.0 scale <0.75, 0.75, 1.0> turbulence 0.6 octaves 5 omega 0.65 lambda 3.0 frequency 0.0 ramp_wave } finish { ambient 0.15 specular 0.2 } } } // $MRY$: 'Alabaster' #declare _auto_name_no_1_ = texture // txt_326 { pigment { bozo color_map { [ 0.0 rgbft <0.9, 0.75, 0.75, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.6, 0.6, 0.0, 0.0> ] } turbulence 0.25 ramp_wave scale 0.4 } finish { ambient 0.25 phong_size 100.0 roughness 0.001 } } texture // txt_327 { pigment { granite color_map { [ 0.0 rgbft <0.9, 0.9, 0.9, 1.0, 0.0> ] [ 0.9 rgbft <0.52, 0.39, 0.39, 0.5, 0.0> ] [ 0.9 rgbft <0.184314, 0.309804, 0.309804, 0.0, 0.0> ] [ 1.0 rgbft <0.9, 0.9, 0.9, 0.0, 0.0> ] } scale 2.0 } finish { ambient 0.1 brilliance 4.0 phong 0.01 phong_size 2.0 specular 0.01 roughness 0.002 } } #declare Alabaster = material // Alabaster { texture { _auto_name_no_1_ } } // $MRY$: 'T_Stone44' #declare T_Stone44 = material // T_Stone44 { texture { pigment { granite color_map { [ 0.0 rgbft <0.3, 0.3, 0.3, 0.0, 0.0> ] [ 1.0 rgbft <0.7, 0.7, 0.7, 0.0, 0.0> ] } turbulence 0.75 ramp_wave scale 0.075 } } } // $MRY$: 'Starfield' #declare Starfield = material // Starfield { texture { pigment { granite color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.72 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.72 rgbft <0.2, 0.2, 0.2, 0.0, 0.0> ] [ 0.75 rgbft <0.4, 0.4, 0.4, 0.0, 0.0> ] [ 0.78 rgbft <0.6, 0.6, 0.6, 0.0, 0.0> ] [ 0.81 rgbft <0.8, 0.8, 0.8, 0.0, 0.0> ] [ 0.85 rgbft <0.95, 0.95, 0.95, 0.0, 0.0> ] [ 0.91 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.91 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] } scale 0.015 } } }