// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 1 lights, 577 materials and 121 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.3 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 02/11/2003 (11.02.2003) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { // Camera StdCam location < -46.671, -273.357, 238.906> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.41085, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 66.80730 // Vertical 50.105 look_at < 0.000, 0.000, 0.000> } // // ******* L I G H T S ******* // light_source { // Light001 <0.0, 0.0, 0.0> color rgb <1.000, 0.886, 0.543> media_attenuation on scale 16.842972 translate <4.001471, -130.844749, 156.533314> } // // ******** MATERIALS ******* // #include "project.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // #declare sky_vect = <0.00000, 0.00000, 1.00000>; #declare cam_loc = <-46.671, -273.357, 238.906>; // using camera 'StdCam' #declare lookat = <0.000, 0.000, 0.000>; #declare light_loc = <4.00147, -130.84475, 156.53331>; // using light source 'Light001' #declare flare_size = 1.000; #declare bright_background = 0; #declare flare_brightness = 1.000; // Note: if the following two lines cause an error, make sure that // you have the NKFlare\ subdirectory in the directory where you are // exporting POV-files to. #include "NKFlare\Sunset2.flr" #include "NKFlare\nkflare.inc" union { // Group002 cone { // Cone001 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> translate <0.0, -43.101243, -18.638376> } cone { // Cone009 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-27.438938, 0.0, -0.0> translate <81.374908, -38.4781, -18.638376> } cone { // Cone008 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-17.057791, 0.0, -0.0> translate <-99.838747, -36.834486, -18.638376> } cone { // Cone007 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-17.151424, 0.0, -0.0> translate <-58.90048, -34.839968, -18.638376> } cone { // Cone006 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-9.484086, -7.639492, -27.930033> rotate <-12.246354, 0.0, 0.0> translate <36.746031, -32.75099, -18.638376> } cone { // Cone005 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> translate <-52.557641, -31.550985, -18.638376> } cone { // Cone004 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-13.314747, 0.0, 0.0> translate <-12.66497, -46.76515, -18.638376> } cone { // Cone003 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -12.792535*x translate <15.207546, -45.601765, -18.638376> } cone { // Cone002 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-13.798434, 0.0, 0.0> translate <12.097327, -37.885349, -18.638376> } } object { // BezPtch005 object { bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3, <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000> } } material { Evening_Cloud_Sky_1 } scale <448.872253, 162.830154, 77.663338> rotate <-0.014662, 0.137768, -9.281302> translate <190.727762, 402.113502, -3.168594> } #declare TaperSweep049 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-17.793888, -5.843393, -1.681654> rotate -168.784866*z translate <-184.874441, 26.632576, 7.694885> } #declare TaperSweep048 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-13.873551, -4.283805, -1.681654> rotate 175.622543*z translate <148.943591, 28.333389, 7.694885> } #declare BezPtch003 = object { object { bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3, <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000> } } material { Plastico_BRANCO_1 } scale <-17.737942, -22.642326, -15.996482> translate <-223.022365, -14.662271, 3.407521> } #declare BezPtch001 = object { object { bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3, <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000> } } material { Plastico_BRANCO_1 } scale <109.883186, 30.203611, 27.720303> translate <21.413003, 10.257063, 4.3263> } #declare BezPtch002 = object { object { bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3, <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000> } } material { Plastico_BRANCO_1 } scale <-16.102858, -19.372593, -16.049669> translate <154.532198, -8.150022, 3.354333> } #declare TaperSweep020 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.444444, -0.812207>, <0.992175, -1.046948>, <1.383412, 0.397496>, <-0.068858, 0.577465>, <-0.467919, -0.062598>, <-0.444444, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-25.171755, -24.697491, -1.649126> rotate -14.97511*z translate <-44.876359, 14.273194, 7.219805> } #declare TaperSweep021 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.945227, -0.843505>, <1.680751, -0.874804>, <1.735524, 0.820031>, <-0.86698, 0.968701>, <-0.945227, -0.843505> rotate <90,0,90> material { WhiteBack } scale <-19.235554, -21.412388, -1.681654> rotate -3.278228*z translate <-42.684411, -28.920204, 7.219805> } #declare TaperSweep029 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.945227, -0.843505>, <1.680751, -0.874804>, <1.829421, 0.827856>, <-0.86698, 0.968701>, <-0.945227, -0.843505> rotate <90,0,90> material { WhiteBack } scale <-19.420977, -18.17518, -1.681654> rotate -3.278228*z translate <86.051885, -28.595433, 7.219805> } #declare TaperSweep028 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.444444, -0.812207>, <0.992175, -1.046948>, <1.383412, 0.397496>, <-0.068858, 0.577465>, <-0.467919, -0.062598>, <-0.444444, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-23.362782, -23.094784, -1.649126> rotate -14.97511*z translate <86.013171, 15.727471, 7.219805> } #declare TaperSweep027 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.444444, -0.812207>, <0.992175, -1.046948>, <1.383412, 0.397496>, <-0.068858, 0.577465>, <-0.467919, -0.062598>, <-0.444444, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-23.362782, -23.094784, -1.649126> rotate -14.97511*z translate <54.449959, 15.588658, 7.219805> } #declare TaperSweep026 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.444444, -0.812207>, <0.992175, -1.046948>, <1.383412, 0.397496>, <-0.068858, 0.577465>, <-0.467919, -0.062598>, <-0.444444, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-23.362782, -23.094784, -1.649126> rotate -14.97511*z translate <21.048292, 15.154065, 7.219805> } #declare TaperSweep025 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.945227, -0.843505>, <1.735524, -0.882629>, <1.884194, 0.820031>, <-0.86698, 0.968701>, <-0.945227, -0.843505> rotate <90,0,90> material { WhiteBack } scale <-19.420977, -18.17518, -1.681654> rotate -3.278228*z translate <53.115487, -28.436678, 7.219805> } #declare TaperSweep024 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.945227, -0.843505>, <1.821596, -0.890454>, <1.970266, 0.812207>, <-0.86698, 0.968701>, <-0.945227, -0.843505> rotate <90,0,90> material { WhiteBack } scale <-19.420977, -18.17518, -1.681654> rotate -3.278228*z translate <22.34987, -28.90633, 7.219805> } #declare TaperSweep023 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.945227, -0.843505>, <1.829421, -0.874804>, <1.978091, 0.827856>, <-0.86698, 0.968701>, <-0.945227, -0.843505> rotate <90,0,90> material { WhiteBack } scale <-19.297361, -20.333319, -1.681654> rotate -3.278228*z translate <-10.161427, -28.473925, 7.219805> } #declare TaperSweep022 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.444444, -0.812207>, <0.992175, -1.046948>, <1.383412, 0.397496>, <-0.068858, 0.577465>, <-0.467919, -0.062598>, <-0.444444, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-23.362782, -23.094784, -1.649126> rotate -14.97511*z translate <-11.463005, 15.58647, 7.219805> } #declare TaperSweep037 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.530516, -0.115806>, <0.311424, -0.475743>, <0.56964, 0.28795>, <-0.311424, 0.428795>, <-0.557903, 0.223005>, <-0.530516, -0.115806> rotate <90,0,90> material { WhiteBack } scale <-23.013065, -24.475523, -1.649126> rotate -14.213113*z translate <193.111898, 15.122801, 7.219805> } #declare TaperSweep038 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.538341, -0.162754>, <0.921753, -0.233177>, <1.985915, 0.749609>, <-0.804382, 0.71831>, <-0.538341, -0.162754> rotate <90,0,90> material { WhiteBack } scale <-16.369184, -13.763927, -1.681654> rotate -2.516231*z translate <210.55093, 8.62903, 7.294268> } #declare TaperSweep007 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-1.093897, -0.812207>, <-0.009624, -0.557512>, <0.00626, -0.577465>, <0.413146, 0.428795>, <-0.514867, -0.251956>, <-1.093897, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-10.012258, -22.762348, -1.614382> rotate -57.301952*z translate <-262.758504, 17.020761, 7.219805> } #declare TaperSweep002 = prism { conic_sweep linear_spline 0.0,1.0 7 // control points <-1.0, -1.0>, <0.757433, -0.679186>, <0.874804, 0.160407>, <0.992175, 1.273865>, <-1.0, 1.0>, <-1.0, 0.1>, <-1.0, -1.0> rotate <90,0,90> material { WhiteBack } scale <-8.450747, -1.782489, -1.906244> rotate 7.557537*z translate <-269.910988, 10.660836, 7.219805> } #declare TaperSweep039 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-17.793888, -5.843393, -1.681654> rotate -168.784866*z translate <-214.683964, 20.486849, 7.694885> } #declare TaperSweep047 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-18.764917, -11.189541, -1.734842> rotate 175.622543*z translate <117.599285, 27.383231, 7.694885> } #declare TaperSweep046 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-19.014486, -7.929345, -1.681654> rotate 175.622543*z translate <79.769951, 32.787421, 7.694885> } #declare TaperSweep045 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-18.849493, -10.084715, -1.681654> rotate 175.622543*z translate <41.940617, 32.787421, 7.694885> } #declare TaperSweep044 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.205399, -0.960876>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.232786, 1.373631>, <-1.205399, -0.960876> rotate <90,0,90> material { WhiteBack } scale <-19.927177, -10.167212, -1.681654> rotate 175.622543*z translate <2.476199, 34.422289, 7.668291> } #declare TaperSweep043 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-19.227633, -11.164845, -1.681654> rotate -176.230942*z translate <-34.798889, 32.787421, 7.694885> } #declare TaperSweep042 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.49687, -1.356025>, <1.831377, 0.626369>, <-1.115415, 1.031299>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-20.306133, -11.093797, -1.681654> rotate <0.0, -0.0, 173.440018> translate <-73.709061, 31.706583, 7.694885> } #declare TaperSweep041 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-26.707743, -10.856809, -1.681654> rotate -177.634399*z translate <-114.78091, 30.625745, 7.694885> } #declare TaperSweep040 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-19.014486, -7.929345, -1.681654> rotate -176.230942*z translate <-149.367729, 29.544907, 7.694885> } #declare TaperSweep013 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-1.054773, -0.835681>, <0.70266, -1.093897>, <1.093897, 0.350548>, <-0.311424, 0.295775>, <-0.81025, -0.111659>, <-1.054773, -0.835681> rotate <90,0,90> material { WhiteBack } scale <-15.138453, -19.609133, -1.649126> rotate -43.624611*z translate <-197.086303, 16.12624, 7.219805> } #declare TaperSweep006 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.248826, -1.946792>, <3.030516, -2.302817>, <2.622164, 0.818075>, <-0.608764, 0.85133>, <-0.248826, -1.946792> rotate <90,0,90> material { WhiteBack } scale <-8.128665, -15.998965, -1.681654> rotate -5.979475*z translate <-231.907859, 1.017021, 7.219805> } #declare TaperSweep034 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.256651, -0.280125>, <0.640063, -0.538341>, <1.13302, 0.452269>, <-0.107981, 0.577465>, <-0.397496, 0.172144>, <-0.256651, -0.280125> rotate <90,0,90> material { WhiteBack } scale <-36.47554, -31.258316, -1.595938> rotate -14.213113*z translate <175.783856, 20.087674, 7.219805> } #declare TaperSweep035 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.608764, -0.507042>, <1.41471, -0.546166>, <2.236307, 0.655712>, <-0.389671, 0.749609>, <-0.608764, -0.507042> rotate <90,0,90> material { WhiteBack } scale <-24.509094, -14.121634, -1.681654> rotate -2.516231*z translate <174.698195, -8.193289, 7.219805> } #declare TaperSweep033 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.295775, -0.632238>, <0.835681, -0.804382>, <1.352113, 0.397496>, <-0.115806, 0.499218>, <-0.467919, -0.062598>, <-0.295775, -0.632238> rotate <90,0,90> material { WhiteBack } scale <-23.013065, -24.475523, -1.649126> rotate -14.213113*z translate <147.297064, 18.663334, 7.219805> } #declare TaperSweep032 = prism { conic_sweep linear_spline 0.0,1.0 8 // control points <-1.14867, -0.671362>, <1.140845, -0.71831>, <1.421166, -0.366041>, <1.685837, 0.095775>, <1.85446, 0.523631>, <1.970266, 0.921753>, <-0.796557, 0.921753>, <-1.14867, -0.671362> rotate <90,0,90> material { WhiteBack } scale <-18.481325, -14.938626, -1.681654> rotate -2.516231*z translate <148.716581, -23.174021, 7.219805> } #declare TaperSweep031 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.444444, -0.812207>, <0.898279, -0.984351>, <1.352113, 0.397496>, <-0.068858, 0.577465>, <-0.467919, -0.062598>, <-0.444444, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-23.362782, -23.094784, -1.649126> rotate -14.213113*z translate <114.537254, 17.238995, 7.219805> } #declare TaperSweep030 = prism { conic_sweep linear_spline 0.0,1.0 8 // control points <-1.14867, -0.671362>, <1.140845, -0.71831>, <1.389828, -0.397387>, <1.599374, -0.022535>, <1.726135, 0.40266>, <1.829421, 0.827856>, <-0.796557, 0.921753>, <-1.14867, -0.671362> rotate <90,0,90> material { WhiteBack } scale <-19.420977, -18.17518, -1.681654> rotate -2.516231*z translate <117.724612, -26.709703, 7.219805> } #declare TaperSweep036 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.538341, -0.162754>, <0.929577, -0.147105>, <1.985915, 0.749609>, <-0.389671, 0.749609>, <-0.538341, -0.162754> rotate <90,0,90> material { WhiteBack } scale <-19.608572, -13.906281, -1.681654> rotate -2.516231*z translate <198.911968, -0.434922, 7.219805> } #declare TaperSweep019 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.344777, -1.019562>, <1.516432, -1.077269>, <1.290004, 1.193173>, <-1.377054, 0.999511>, <-1.344777, -1.019562> rotate <90,0,90> material { WhiteBack } scale <-23.204468, -18.152578, -1.681654> rotate 6.099048*z translate <-117.759134, -36.20101, 7.219805> } #declare TaperSweep018 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.945227, -0.843505>, <1.680751, -0.874804>, <1.829421, 0.827856>, <-0.86698, 0.968701>, <-0.945227, -0.843505> rotate <90,0,90> material { WhiteBack } scale <-22.752087, -19.417738, -1.681654> rotate -3.278228*z translate <-77.039862, -29.137663, 7.219805> } #declare TaperSweep017 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.444444, -0.812207>, <0.992175, -1.046948>, <1.383412, 0.397496>, <-0.068858, 0.577465>, <-0.467919, -0.062598>, <-0.444444, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-26.701441, -27.344328, -1.649126> rotate -14.97511*z translate <-80.098808, 14.946106, 7.219805> } #declare TaperSweep016 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.608764, -0.593114>, <1.117371, -0.874804>, <1.539906, 0.593114>, <-0.178404, 0.58529>, <-0.54421, 0.133255>, <-0.608764, -0.593114> rotate <90,0,90> material { WhiteBack } scale <-43.704533, -24.587862, -1.649126> rotate -16.368584*z translate <-115.773995, 13.490942, 7.219805> } #declare TaperSweep015 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-0.749609, -0.820031>, <0.804382, -1.007825>, <1.391236, 0.405321>, <-0.037559, 0.342723>, <-0.569249, -0.063146>, <-0.749609, -0.820031> rotate <90,0,90> material { WhiteBack } scale <-35.339741, -24.97143, -1.649126> rotate -25.384218*z translate <-166.94888, 16.937337, 7.219805> } #declare TaperSweep014 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.156495, -0.902191>, <1.682707, -1.41471>, <1.733568, 0.538341>, <-1.154538, 1.344288>, <-1.156495, -0.902191> rotate <90,0,90> material { WhiteBack } scale <-23.286858, -16.874926, -1.681654> rotate -11.847563*z translate <-164.950664, -27.538513, 7.219805> } #declare TaperSweep008 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.17193, -1.076413>, <1.095517, -2.107993>, <0.291724, -0.627488>, <-1.840547, 0.31228>, <-1.17193, -1.076413> rotate <90,0,90> material { WhiteBack } scale <2.555132, 8.134864, 1.681654> rotate <-180.0, 0.0, 127.65065> translate <-241.968513, 22.198709, 7.219805> } #declare TaperSweep009 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.58529, -1.99374>, <0.71831, -0.115806>, <0.953052, 1.633803>, <-0.123631, -0.025039>, <-0.58529, -1.99374> rotate <90,0,90> material { WhiteBack } scale <-7.617339, -18.807873, -1.761728> rotate -30.347147*z translate <-231.570841, 22.079196, 7.219805> } #declare TaperSweep010 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.062598, -0.593114>, <0.42097, -0.906103>, <1.031299, 0.334898>, <-0.233177, 0.15493>, <-1.062598, -0.593114> rotate <90,0,90> material { WhiteBack } scale <-15.706316, -19.38932, -1.649126> rotate -51.830254*z translate <-217.266555, 18.933744, 7.219805> } #declare TaperSweep011 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.119718, -1.058685>, <2.418232, -1.935055>, <2.473005, 0.393584>, <-0.241002, 0.726135>, <-0.119718, -1.058685> rotate <90,0,90> material { WhiteBack } scale <-16.989933, -18.843409, -1.681654> rotate -9.570786*z translate <-205.753046, -3.288989, 7.219805> } #declare TaperSweep012 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.015649, -0.937402>, <0.874804, 0.160407>, <0.992175, 1.273865>, <-1.0, 0.1>, <-1.015649, -0.937402> rotate <90,0,90> material { WhiteBack } scale <-16.983442, -3.881671, -1.906244> rotate 7.218193*z translate <-259.319325, 18.751353, 7.219805> } #declare TaperSweep001 = prism { conic_sweep linear_spline 0.0,1.0 6 // control points <-1.093897, -0.812207>, <-0.017449, -0.9018>, <0.992175, -0.992175>, <1.0, 1.0>, <-0.85133, 0.342723>, <-1.093897, -0.812207> rotate <90,0,90> material { WhiteBack } scale <-3.645562, -11.648989, -1.614382> rotate -67.528206*z translate <-268.450829, 8.057954, 7.219805> } #declare TaperSweep003 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-1.783237, -0.923587>, <1.17193, -0.694347>, <0.616481, 0.461402>, <-1.821443, 1.0>, <-1.783237, -0.923587> rotate <90,0,90> material { WhiteBack } scale <5.160211, 12.799822, 1.681654> rotate <-180.0, 0.0, 135.653229> translate <-258.828706, 12.837552, 7.219805> } #declare TaperSweep004 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.616588, -0.71831>, <1.970266, -1.359937>, <1.508607, 1.023474>, <-0.444444, 0.194053>, <-0.616588, -0.71831> rotate <90,0,90> material { WhiteBack } scale <-6.6371, -14.852733, -1.681654> rotate -30.007803*z translate <-254.977611, 9.310229, 7.219805> } #declare TaperSweep005 = prism { conic_sweep linear_spline 0.0,1.0 5 // control points <-0.616588, -0.58529>, <2.968408, -1.697379>, <2.231416, 1.319836>, <-0.616588, 0.898279>, <-0.616588, -0.58529> rotate <90,0,90> material { WhiteBack } scale <-7.493916, -13.302292, -1.681654> rotate -15.288873*z translate <-243.958499, 4.143528, 7.219805> } #declare RotSweep002 = lathe { linear_spline 4 // control points <1.790297, -0.225352>, <1.882629, -0.241784>, <1.882629, 0.492175>, <1.805947, 0.491393> rotate <90,0,90> material { AberGrGP_1 } scale <132.293518, 32.807339, 8.92148> translate <-31.120448, -1.484646, 3.185532> } #declare TransSweep011 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <52.487522, 1.475079, 6.356616> rotate <0.438019, -43.052231, -1.135261> translate <-313.641605, -6.503828, -32.794904> } #declare TransSweep010 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <39.168095, 1.855174, 7.422348> rotate <-152.801559, -27.406143, 144.976685> translate <250.129772, -18.672435, -14.948655> } #declare TransSweep009 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <41.35067, 1.815587, 5.993401> rotate <-153.242569, -41.932602, 147.175949> translate <217.935643, -45.132907, -29.643921> } #declare TransSweep008 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <50.283691, 1.475079, 7.663639> rotate <-133.378143, -51.641068, 128.791763> translate <137.350451, -76.916988, -37.571578> } #declare TransSweep007 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <58.188538, 1.475079, 5.998293> rotate <-110.931831, -52.957882, 108.685341> translate <50.299298, -90.702421, -43.551187> } #declare TransSweep006 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <58.188538, 1.475079, 5.998293> rotate <-73.405586, -60.056698, 74.527199> translate <-34.543488, -92.473942, -46.048248> } #declare TransSweep004 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <54.116535, 1.371854, 5.578536> rotate <-49.186958, -49.351463, 52.928577> translate <-108.965729, -92.710875, -39.436166> } #declare TransSweep003 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <51.576023, 1.307452, 5.31665> rotate <-21.004929, -52.619415, 24.539902> translate <-260.353068, -54.59979, -38.17334> } #declare TransSweep002 = prism { linear_sweep linear_spline -1.0,0.0 5 // control points <-1.0, -1.0>, <1.0, -1.0>, <0.992175, 1.0>, <-1.0, 1.0>, <-1.0, -1.0> rotate -x*90 material { Plastico_BRANCO_1 } scale <47.561016, 1.475079, 5.922668> rotate <-37.02879, -49.83453, 40.964916> translate <-185.548758, -76.015866, -34.674721> } #declare RotSweep001 = lathe { linear_spline 4 // control points <0.992175, -0.546166>, <2.007825, -0.899061>, <2.266041, 1.055556>, <0.984351, 1.242567> rotate <90,0,90> material { T_Stone34_1 } scale <119.513008, 27.961935, 23.759493> rotate <179.068069, 0.0, 0.0> translate <-33.662334, -4.471269, -15.757957> } union { // Group001 object { TaperSweep049 } object { TaperSweep048 } object { BezPtch003 } object { BezPtch001 } object { BezPtch002 } object { TaperSweep020 } object { TaperSweep021 } object { TaperSweep029 } object { TaperSweep028 } object { TaperSweep027 } object { TaperSweep026 } object { TaperSweep025 } object { TaperSweep024 } object { TaperSweep023 } object { TaperSweep022 } object { TaperSweep037 } object { TaperSweep038 } object { TaperSweep007 } object { TaperSweep002 } object { TaperSweep039 } object { TaperSweep047 } object { TaperSweep046 } object { TaperSweep045 } object { TaperSweep044 } object { TaperSweep043 } object { TaperSweep042 } object { TaperSweep041 } object { TaperSweep040 } object { TaperSweep013 } object { TaperSweep006 } object { TaperSweep034 } object { TaperSweep035 } object { TaperSweep033 } object { TaperSweep032 } object { TaperSweep031 } object { TaperSweep030 } object { TaperSweep036 } object { TaperSweep019 } object { TaperSweep018 } object { TaperSweep017 } object { TaperSweep016 } object { TaperSweep015 } object { TaperSweep014 } object { TaperSweep008 } object { TaperSweep009 } object { TaperSweep010 } object { TaperSweep011 } object { TaperSweep012 } object { TaperSweep001 } object { TaperSweep003 } object { TaperSweep004 } object { TaperSweep005 } object { RotSweep002 } object { TransSweep011 } object { TransSweep010 } object { TransSweep009 } object { TransSweep008 } object { TransSweep007 } object { TransSweep006 } object { TransSweep004 } object { TransSweep003 } object { TransSweep002 } object { RotSweep001 } material { T_Stone16_1 } rotate <0.931934, 0.0, 0.0> translate <50.724755, 55.780683, 0.0> } union { // Group003 cone { // Cone010 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-23.109924, -0.0, 0.0> translate <0.0, -43.101243, -18.638376> } cone { // Cone011 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-30.416458, -0.0, 0.0> translate <81.374908, -38.4781, -18.638376> } cone { // Cone012 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-36.775841, 0.0, -0.0> translate <-99.838747, -36.834486, -18.638376> } cone { // Cone013 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-25.143923, -0.0, -0.0> translate <-58.90048, -34.839968, -18.638376> } cone { // Cone014 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-9.484086, -7.639492, -27.930033> rotate -31.442568*x translate <36.746031, -32.75099, -18.638376> } cone { // Cone015 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -24.051136*x translate <-52.557641, -31.550985, -18.638376> } cone { // Cone016 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -25.230789*x translate <-12.66497, -46.76515, -18.638376> } cone { // Cone017 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -37.603172*x translate <15.207546, -45.601765, -18.638376> } cone { // Cone018 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-15.78057, -0.0, 0.0> translate <12.097327, -37.885349, -18.638376> } translate <116.78654, -31.057604, -4.659594> } union { // Group004 cone { // Cone019 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -16.565857*x translate <22.78008, -208.580723, -19.478831> } cone { // Cone020 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> translate <108.943746, -242.74637, -18.638376> } cone { // Cone021 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate 17.832033*y translate <-99.838747, -36.834486, -18.638376> } cone { // Cone022 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate 18.659401*y translate <-58.90048, -34.839968, -18.638376> } cone { // Cone023 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-9.484086, -7.639492, -27.930033> rotate <-234.724838, -180.0, -180.0> translate <-29.214605, -187.882125, -18.638376> } cone { // Cone024 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-42.136395, -0.0, 0.0> translate <-52.557641, -31.550985, -18.638376> } cone { // Cone025 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-39.847675, 0.0, 0.0> translate <-3.670081, -195.306575, -19.803274> } cone { // Cone026 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> translate <148.999005, -236.584368, -18.638376> } cone { // Cone027 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-40.594162, -0.0, -0.0> translate <428.595578, -186.819655, -18.638376> } translate <-181.242926, 191.481573, -3.494695> } object { // BezPtch006 object { bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3, <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.250391, 1.000000, -0.125196>, <1.375587, 1.000000, 0.000000> } } material { Jade_3 } scale <448.872253, 162.830154, 77.663338> rotate <-0.016439, 0.137132, -10.190784> translate <107.091503, 20.821602, -42.776026> } union { // Group005 cone { // Cone028 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-23.109924, -0.0, 0.0> translate <0.0, -43.101243, -18.638376> } cone { // Cone029 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-30.416458, -0.0, 0.0> translate <81.374908, -38.4781, -18.638376> } cone { // Cone030 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-36.775841, 0.0, -0.0> translate <-99.838747, -36.834486, -18.638376> } cone { // Cone031 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-25.143923, -0.0, -0.0> translate <-58.90048, -34.839968, -18.638376> } cone { // Cone032 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-9.484086, -7.639492, -27.930033> rotate -31.442568*x translate <36.746031, -32.75099, -18.638376> } cone { // Cone033 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -24.051136*x translate <-52.557641, -31.550985, -18.638376> } cone { // Cone034 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -25.230789*x translate <-12.66497, -46.76515, -18.638376> } cone { // Cone035 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -37.603172*x translate <15.207546, -45.601765, -18.638376> } cone { // Cone036 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-15.78057, -0.0, 0.0> translate <12.097327, -37.885349, -18.638376> } translate <-96.76595, -19.563394, -3.494695> } union { // Group006 cone { // Cone037 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-23.109924, -0.0, 0.0> translate <0.0, -43.101243, -18.638376> } cone { // Cone038 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-30.416458, -0.0, 0.0> translate <81.374908, -38.4781, -18.638376> } cone { // Cone039 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-36.775841, 0.0, -0.0> translate <-99.838747, -36.834486, -18.638376> } cone { // Cone040 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-25.143923, -0.0, -0.0> translate <-58.90048, -34.839968, -18.638376> } cone { // Cone041 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-9.484086, -7.639492, -27.930033> rotate -31.442568*x translate <36.746031, -32.75099, -18.638376> } cone { // Cone042 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -24.051136*x translate <-52.557641, -31.550985, -18.638376> } cone { // Cone043 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -25.230789*x translate <-12.66497, -46.76515, -18.638376> } cone { // Cone044 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -37.603172*x translate <15.207546, -45.601765, -18.638376> } cone { // Cone045 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-15.78057, -0.0, 0.0> translate <12.097327, -37.885349, -18.638376> } translate <95.232358, -85.319534, -8.154289> } union { // Group007 cone { // Cone046 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-23.109924, -0.0, 0.0> translate <-127.378475, -44.599576, -18.638376> } cone { // Cone047 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-30.416458, -0.0, 0.0> translate <86.584209, -33.904878, -18.638376> } cone { // Cone048 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-36.775841, 0.0, -0.0> translate <-123.864757, 0.36851, -18.638376> } cone { // Cone049 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-25.143923, -0.0, -0.0> translate <-76.633716, -44.723732, -18.638376> } cone { // Cone050 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-9.484086, -7.639492, -27.930033> rotate -31.442568*x translate <47.920734, -17.683821, -18.638376> } cone { // Cone051 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -24.051136*x translate <-52.557641, -31.550985, -18.638376> } cone { // Cone052 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -25.230789*x translate <-12.66497, -46.76515, -18.638376> } cone { // Cone053 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate -37.603172*x translate <15.207546, -45.601765, -18.638376> } cone { // Cone054 <0,0,0>, 0.0, <0,0,1>, 1.0 material { Black_Galaxy_1 } scale <-5.989391, -4.824492, -17.638376> rotate <-15.78057, -0.0, 0.0> translate <12.097327, -37.885349, -18.638376> } translate <-46.686155, -68.405305, 0.0> }