global_settings { assumed_gamma 2.2 } global_settings { max_trace_level 10 }//(1...20) [default = 5] #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Cam0 = camera {angle 80 location <0.0 , 10.0 ,-3.0> look_at <0.0 , 11.0 , 0.0>} camera{Cam0} // sun --------------------------------------------------------------- light_source{<2500,5000,-3500> color White} // sky --------------------------------------------------------------- plane{<0,1,0>,10000 hollow // texture{ pigment {color rgb<0.2,0.5,0.8>} finish {ambient 1 diffuse 0}} } plane{<0,1,0>,1 hollow // texture{pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95>] [0.1 color rgb <0.85, 0.85, 0.85>] [0.5 color rgbt <1, 1, 1, 1> ] [1.0 color rgbt <1, 1, 1, 1> ] } rotate<10,20,0> scale <0.3, 0.4, 0.2>*3 } finish {ambient 1 diffuse 0}} scale 1000} // fog at the horizon fog{distance 300000 color White} // ground ------------------------------------------------------------ plane {<0,1,0>, 0 texture {pigment{ color White*0.9} normal {bumps 0.3 scale 0.01} finish {ambient 0.45 diffuse 0.55}} } //-------------------------------------------------------------------- //mountains object {height_field { tga "berg.tga" smooth scale <50,20,20> translate<-6,10,1> } pigment {White}}